Now, after noting that progression issues were at ’the top of the list’ for the development team just yesterday, we’ve already heard how the studio is going to make your time feel better rewarded. Community manager John Junyszek has explained on Twitter that the game is going to introduce bigger, more reasonable rewards for players in order to pay out better at the start of your gaming sessions. “When we made our initial change to progression, which added Daily ‘Play 1 Game’ Challenges, updated Weekly Challenges, and doubled the duration of 2XP Boosts, we promised that we’d monitor the data and make additional changes if needed. Now, it’s time to follow up on that,” he explained on Twitter. “After seeing how XP was earned with those changes, we noticed that players were starting their sessions with slower payouts than we’d like.” As a result, the team will be inreasing XP payouts for the first six games you play every day. Here’s a rough outline of how that’ll shake out:

1st Game = 300XP 2nd Game = 200XP 3rd Game = 200XP 4th Game = 100XP 5th Game = 100XP 6th Game = 100XP 7th+ Game = 50XP

This means that you’ve got a guaranteed battle pass level, per day, if you play at least six games. That’s much better than before; without boosters or challenges, the previous version of Halo Infinite takes you 20 games to get one level. There’s no word yet on when these changes will be introduced, however. And that’s not all: Junyszek noted that there are more changes coming in the future, but larger changes take more time to implement. So hold tight. If you want to accelerate the speed at which you unlock levels in the pass even more, why not check out our Halo Infinite mulitplayer tutorial for some easy levelling tips. Here’s hoping you won’t need them as urgently, soon.